Common Texture Parameters
 
 
 

The following texture parameters are common to all texture procedures. They control the texture blur and intensity.

Parameter Absolute Range Useful Range Default Description
blurmult -infinity, infinity 0.0, 1.0 1.0 multiplier factor used to blur a texture
bluroffset -infinity, infinity 0.0, 1.0 0.0 additive factor used to blur a texture
aout -infinity, infinity -1.0, 1.0 0.0 value of “a” outside textured area
amult -infinity, infinity -1.0, 1.0 1.0 mult value for intensities of single-channel textures.
aoffset -infinity, infinity -1.0, 1.0 0.0 offset value for intensities of single-channel textures
rgbout (triple) 0.0, 255.0 0.0, 255.0 0.0 color of shader outside textured area
rgbmult (triple) -infinity, infinity -1.0, 1.0 1.0 multiplicative factor for colors, to scale them up or down.
rgboffset (triple) -infinity, infinity -1.0, 1.0 0.0 offset factor for colors, to boost the RGB values by an additive amount.

Note that the choice of whether “a” values or “RGB” values are used depends on the feature being textured.

For example, if transparency is being textured, then the “a” parameters are relevant, because transparency is a single channel feature. However, if incandescence were being textured, then the “RGB” parameters would apply, as incandescence is a three channel feature.