subdivision_recursion_limit
 
 
 

Syntax:

subdivision_recursion_limit = <scalar> ;

Option:

None

Range:

Useful 1, 2, 3; actual 0 to infinity

Default:

2

Purpose:

The subdivision_recursion_limit limits the number of times the subdivision_control criteria may be applied to a voxel.

Comments:

It limits, indirectly, the amount of machine resources used. If there is a very small volume with many, many triangles in it, then this will prevent the RayTracer from recursing too much.

Example:

subdivision_recursion_limit = 2;