To set a threshold of subsamples required for the pixel as a whole to be considered part of the object and not part of the background.
For example, if coverage threshold is set to 0.5 (50%) then at least half of the subsamples must strike the object, or it will be considered as a “missed ray” determined by the mask generated by the renderer. This actually lets you control the “bleed” around the edges of a sprite.
Used only if composite_rendering = ON.