aalevelmax
 
 
 

Syntax:

aalevelmax = <integer> ;

Option:

-a

Range:

0 to 6. If a different value is specified, the system will use the next highest valid number, or 6 if the number input is too large. No message is given.

Default:

1

Purpose:

Determines the maximum number of subdivisions of a pixel.

Comments:

This limits the maximum number of subdivisions (rays), but does not determine the actual number used. That number depends upon aathreshold and upon the actual scene being rendered. That is, the anti-aliasing is performed adaptively, and only the rays (subdivisions) required to meet the specified criteria are cre-ated.

Set aalevelmax to 0 for no anti-aliasing, and to 4 for a production level.

Example:

aalevelmax = 4;