Items for maintaining texture mapped fields.
#include <AlMappedFieldItem.h>
class AlMappedFieldItem : public AlLinkItem
const char* field() const;
AlMappedFieldItem* nextField() const;
AlMappedFieldItem* prevField() const;
This class is derived from the AlLinkItem class, and is used to maintain one element of a list of fields that may be texture mapped for a particular AlShader, AlTexture, or AlEnvironment.