Add parameters for torus light.
#include <AlTorusLight.h>
class AlTorusLight: public AlVolumeLight
AlTorusLight();
virtual ~AlTorusLight();
virtual AlObject* copyWrapper() const;
statusCode create();
AlObjectType type() const;
double arc() const;
double torusRadius() const;
statusCode setArc(double);
statusCode setTorusRadius(double);
A torus light creates light within a donut. The relative thickness of the donut is set determined by the TorusRadius. The arc determines whether you get the whole torus or just a wedge cut out of a torus.
Torus lights are good for halo-shaped particle system effects.