Dag node class for solid textures.
#include <AlTextureNode.h>
class AlTextureNode : public AlDagNode
virtual AlObjectType type() const;
virtual AlObject* copyWrapper() const;
virtual ~AlTextureNode();
virtual boolean isInstanceable();
AlTexture* texture() const;
AlTexture* texture(AlTM&) const;
AlTextureNode is the class used to access and manipulate the transformations on solid textures within the DAG. This class behaves like other DAG nodes (see AlDagNode for a description of the usage and purpose of DAG nodes) except that you are not able to instantiate or create one.