Add parameters for sphere-shaped volume light.
#include <AlSphereLight.h>
class AlSphereLight: public AlVolumeLight
AlSphereLight();
virtual ~AlSphereLight();
virtual AlObject* copyWrapper() const;
statusCode create();
AlObjectType type() const;
double arc() const;
statusCode setArc(double);
A sphere light is a volume light where light exists within a sphere. There are no additional parameters other than those already on the volume light.