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Mask a label using an image file mask
Apply surface textures
Use 3D mapping to position a texture on a surface
Mask a label using chroma
key masking
- In the Stencil texture Control
Window, click HSV Color Key to
display the HSV Color Key parameters.
- Set Key Masking ON.
- Click the color field beside Color
Key to open the Color Editor.
- Click the Grab button
in the Color Editor. The mouse pointer
becomes an eye dropper.
- Move the eye dropper over the Multi-lister,
and click the on the background color
of the Image texture. All areas of
the Image texture that have this color
are now transparent (masked) and the shader color is visible in
these areas.
To mask a range of colors, adjust the Hue
Range, Sat Range, Val
Range, and Threshold settings.
To invert the mask, set Positive
Key ON. Only the color (or range
of colors) specified in the HSV Color Key parameters
are visible, instead of masked.
When you are finished
masking the label, click the arrow in the bottom right corner of
the shader swatch to hide the Stencil texture
and the Image file (and the Mask file
if there is one).
To preview the label
map and mask do a full render.
To position the texture
on a surface, see Use 3D mapping to position a texture on a surface or Use 2D mapping to position a texture on a surface.