Assign a shader and layer shaders to a surface.
To assign a shader to a surface
See Assign Shader in Render > Multi-lister .
To layer shaders onto a surface
See Assign Shader in Render > Multi-lister .
See Layer Shaders in Render > Multi-lister .
What is required for shaders to work
Shaders determine what surfaces look like (for example, color, reflectivity, roughness). Once you create a shader, you can assign it to one or more surfaces. You can also layer more than one shader onto a single surface.
In order for a surface to have the properties of a shader, you must assign the shader to the surface. You can assign a single shader to several different surfaces. You can also layer several shaders onto a single surface. By default, all surfaces have the DefaultShader assigned to them.