Create a smear map to a solid texture
 
 
 
  1. Select the surfaces you want to create a smear map for.
  2. In the Multi-lister, double-click the Projection texture to open its Control Window.
  3. In the Projection texture Control Window, click the Convert to Smear button under the Effects section.
  4. A dialog box appears.

    The default Image Size is 256 pixels square. Image files are created and sized so that the Image Size corresponds to the longest dimension of the largest selected surface. If more than one surface is selected, the other image files are proportionally smaller. The valid range is 8 - 1024 pixels.

    TipLarger image files require more memory to render and, depending on the render specifications, may not noticeably improve render quality. Anti Aliasing is recommended in most circumstances, but Convert to Smear takes four times longer than if Anti Aliasing is OFF.
    NoteConvert to Smear places the newly generated image files in a subdirectory (that has the same name as the shader being converted) in the pix directory of the current project.
  5. Click OK. Information is displayed in the information line.

    The progress bar at the far right indicates the status of the current image creation.

  6. When the Convert to Smear operation is complete:

    Each selected surface now has its own Smear Map which has all of the same properties as the original Projection texture.

Notes

Convert to Smear has the following limitations:

Projection tools

There are two ways to create a Projection texture: using the Multi-lister or using the Projection tools.

There are eight different types of Projection tools, representing the eight different types of projections. See Projection Texture Parameters in Render > Multi-lister for a description of each projection type.