Chrome
 
 
 

The Chrome texture creates a simple but effective environment to emit convincing reflections. The basic environment map consists of a ground plane and a sky plane. To add visual complexity to the scene, a series of rectangular lights are included in the sky. These lights are for visual effect only and do not act as light sources.

There is no blurring capability for the Chrome procedure, so aliasing artifacts may appear on reflective surfaces. These may be greatly reduced by having an aalevel of 4 and an aathreshold of 0 when rendering. An alternative is to use Chrome to create the faces for the Cube procedure.

Argument Name Absolute Range Useful Range Default Description
floor_color (triple) 0, infinity 0, 255 150,150,200 Color straight down as seen from front window
horizon_color (triple) 0, infinity 0, 255 0, 0, 0 Color just below the horizon
sky_color (triple) 0, infinity 0, 255 200,200,250 Color just above horizon
zenith_color (triple) 0, infinity 0, 255 100,100,250 Color straight up along +y
light_color (triple) 0, infinity 0, 255 250, 250, 250 Color of lights in the sky
light_width 0, infinity 0, 10 1.0 Number of lights per unit length along width
light_width_mult 0, 1.0 0, 1.0 1.0 Multiplier for light width
light_width_offset 0, 1.0 0, 1.0 1.0 Offset for light width
light_depth 0, infinity 0, 1.0 1.0 Number of lights per unit length along z
light_depth_mult 0, 1.0 0, 1.0 1.0 Multiplier for light depth
light_depth_offset 0, 1.0 0, 1.0 0.0 Offset for light depth
grid_color (triple) 0, infinity 0, 255 0, 0, 0 Grid line color
grid_width 0, infinity 0, 10 1.0 Number of grid cells per unit length along x
grid_width_mult 0, 1.0 0, 1.0 1.0 Multiplier for grid width
grid_width_offset 0, 1.0 0, 1.0 0.0 Offset for grid width
grid_depth 0, infinity 0, 10 1.0 Number of grid cells per unit length along z
grid_depth_mult 0, 1.0 0, 1.0 1.0 Multiplier for grid depth
grid_depth_offset 0, 1.0 0, 1.0 0.0 Offset for grid depth
real_floor TRUE FALSE 0, 1 0 Flag for presence of real vs angular floor
floor_altitude -infinity, infinity -100, 100 -1.0 Elevation of floor along the y-axis

“Chrome” is an environment texture.