The Render > Apply Shaders tool simplifies the workflow
for assigning shaders. The tool provides two menus that display
when you click the
and
. Use these menus to assign
shaders to your models quickly and easily.
Using the , you can assign shaders
using four different filters.
The provides four tools that
perform shading functions.
To enter the Apply Shaders tool
The
tool also enters the last active tool, by default, Assign
by Component.
You can assign shaders using this tool, or you
can switch to a tool.
When you first press
the after entering the tool,
a help prompt appears under the control, instructing you to choose
an assignment mode. When you first press the
after entering the tool,
a help prompt appears under the control, instructing you to choose
a tool state.
To exit the Apply Shader tool
To assign a shader
Assign the active shader to a single surface or mesh.
Assign the active shader to all the geometry that use the same material as the clicked geometry.
Assign the active shader to all the components that are grouped in the same object.
Assign the active shader to all the geometry in the same layer as the clicked geometry.
To pick a shader assigned to geometry and make the shader active
To edit the projected texture assigned to geometry
The Shader Editor displays, where you can edit the projected texture.
To duplicate the shader assigned to geometry
The shader assigned to the geometry is duplicated and then assigned to the geometry
To create a layered shader and add to it the shader assigned to geometry
A layered shader is created and the shader assigned to the picked geometry is added to the new layered shader. The layered shader is then assigned to the clicked geometry.