Adds parameters for cone-shaped volume lights.
#include <AlConeLight.h>
class AlConeLight: public AlVolumeLight
AlConeLight();
virtual ~AlConeLight();
virtual AlObject* copyWrapper() const;
statusCode create();
AlObjectType type() const;
double arc() const;
double coneEndRadius() const;
statusCode setArc(double);
statusCode setConeEndRadius(double);
A cone light allows light to exist inside the volume of a cone.
A cone light could be made similar to a spotlight by setting Concentric and radial to 0, directional to 1, decay to 0 and dropoff to slightly less than 1.
A cone light would make a good vortex field by setting the Radial to 1, concentric to .5, directional depending on whether the vortex is sucking up things or dropping them.