Define the appearance of the surroundings
for your scene using the environment and textures.
Define the surface appearance of objects
in your scene using shaders and textures.
Illuminate the objects in your scene
using lights.
Become familiar with the Multi-lister,
the Control Window, and the Color
Editor. These are the tools you use to create and edit
the environment, shaders, textures, and lights. You can also use these tools to help you
create effects like smoke, fog, and halos around lights.
Set up the camera to render a particular
view of your scene.
Preview render your scene to help you
visualize how it will look in the final render.
Define how individual objects and the
overall scene will render using rendering parameters.