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Reconstruct edges on meshes
Create new geometry from meshes
Offset meshes
Create collar surfaces
from meshes
How to create
a collar NURBS surface along any boundary of a mesh, or curve-on-mesh.
The collar surface is
fitted to the mesh along the selected curve (edge or otherwise)
and provides continuity information along that curve, allowing you
to build additional geometry from it.
A curve-on-mesh results
from projecting a curve on a mesh, or intersecting meshes.
See Project curves on meshes
See Project curves normal to meshes
See Create curves at mesh intersections
Create a collar surface
against a mesh
- Choose Mesh > Mesh Collar .
- Select a mesh.
All the mesh boundaries, and curves-on-mesh,
are highlighted in green.
- Click at two locations along one of the
green curves to specify a segment.
A collar surface is built along the curve, covering
the shortest distance between the two points.
- If the collar surface runs in the wrong
direction, press the Reverse button.
NoteOn
a curve-on-mesh, the Reverse button flips the collar
to the other side of the curve, instead of changing its direction.
- Click on more points, if necessary, to
refine the shape of the collar. Each new point creates an extra
segment (span).
The
collar is fitted to the mesh along its entire width, as well as
along the selected boundary or curve-on-mesh.
Collar surfaces are degree
5 in the U direction, and degree 3 in the V direction, by default.
- Optionally, you can do the following:
- Move the points (shown as green locators)
along the curve. The collar surface updates interactively.
- Remove a point by holding and clicking the point.
(Periodic collars need at least one point, and non-periodic collars
need at least two.)
- Change properties of the collar such
as degree, width, number of spans per segment, and whether or not
the collar is periodic (closed) through the option box. The collar surface
updates interactively.
- Turn on Show Surface Deviation and/or Show
Deviation Map to get information on the deviation between
the mesh and the collar. (See Control Options.)
- Press the Next button
to create another collar surface without having to re-invoke the tool.
You can then use NURBS
modeling tools on the edge of the collar surfaces to build additional
surfaces against the mesh.
If you turn on Create
History, you can use Object Edit > Query Edit or
the History View window and select
the collar to re-enter the tool and modify the option values and
input points. However, changing the geometry of the mesh boundary
or curve-on-mesh used to build the collar will destroy the collar
history.