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Troubleshoot
Troubleshoot
Common shadow image problems
Common rendering problems
This
section covers problems where the rendering ends normally, but the
resulting image has problems.
Rendering ends prematurely
A common
cause is the lack of memory:
Do one of the following:
See Optimization.
- Reduce memory usage.
- Increase the amount of swap space on
your system disk (see below). When your system runs out of memory
during rendering, it uses the swap space on your system disk as
virtual memory.
If this does not seem
to be the cause of the problem, then do one or all of the following:
- Render from the command line using the -N option.
This turns on the diagnostic mode and notifies you of anomalies
in the SDL file’s global settings.
- Open the .out file
in the sdl directory.
The problem may be as simple as a missing texture file.
- Open the errlog file (Utilities
> Errlog) and check for the message rendering
error: exited with error code XXX. The XXX values
are UNIX system error codes (not to be confused with internal error
codes). The numbers come from the man page for signals (just type
“man 5 signal”). Add 128 to the man page’s numbers, and you get
our exit code numbers. Out of memory is SIGUSR1, and the man page
says that its number is 16. Thus our exit code numbers read 128+16=144.
Segmentation fault is 128+11=139, and so on.
Increase memory swapping
Problem: Increase
the amount of swap space on your system disk.
NoteYou
must have root access to
increase the amount of swap space on your system disk.
- Create a file such that its file size
represents the amount of swap space you want on your system disk.
For example, to create
a 200 MB file you would type the following in a UNIX shell:
- Using a text editor (for example, jot) open the file:
and add the following
line to it:
<path+filename> swap swap pri=2 0 0
- Either restart your computer, or type
the following in a UNIX shell:
Some other possible remedies
include:
- If the scene uses BOT files, make sure Texture
Caching is turned on in the Render Globals window.
Images that don’t exist
take a long time to load
The interactive package
attempts to locate an image file in all directories specified by ALIAS_PIX_SEARCHPATH.
Reduce the number of
directories in ALIAS_PIX_SEARCHPATH.