Creates one or more copies of the picked objects, with optional transformations applied to each copy.
The number of copies you want to create.
If you specify multiple copies, each copy is moved, rotated, and scaled relative to the previous copy.
Choose XYZ space to transform copies using world space measurements.
Choose Geometry space to transform copies relative to the measurements of the original.
Move, rotate, and/or scale the geometry as it is copied.
Note that negative scaling values reflect the object across its pivot point.
Specifies whether the copied geometry should be a child of the same parent as the original geometry from which it was copied.
Choose Copy to create real geometry.
Choose Instance to create a lightweight reference to the original. When the original is change, the instance is automatically updated.
Choose Equal to space copies equally along the entire length of the curve or surface.
Choose Fixed Arc length to space copies at intervals controlled by the Arc Length Distance option.
The spacing between copies along the curve or surface when Distance on geometry is set to Fixed Arc Length.
The axis direction along which the object is duplicated.
Duplicate the object in either the positive U direction or the negative U direction, whichever is greater.
Copy animation applied to the object.
To duplicate an animated light, use Edit > Copy in the Multi-lister.
Use these check boxes to copy channels for All, Global, or Local parameters. To find out how to turn animation parameter controls on or off, see Animation > Editors > Param Control .
None—Copies only the animation for the picked object.
Above – Copies the animation from picked nodes and the nodes above them.
Below – Copies the animation from the picked nodes and the nodes below them.
Both – Copies all animation from the picked nodes, the nodes above them, and the nodes below them.
Change the start time of the animation of the object being copied. This setting is applied to all nodes of the chosen hierarchy, not just the picked node.