Changes yaw (horizontal rotation) and pitch (vertical rotation) of the camera.
Change the viewpoint of the camera
Changes the viewpoint of the camera (that is, what the camera is looking at) in a perspective view. To yaw is to rotate horizontally, that is to the left or right. To pitch is to rotate vertically, that is to plunge or rise.
To rotate the view... | Click and drag this mouse button... |
---|---|
horizontally | middle |
vertically | right |
horizontally and vertically | left |
You can use the four arrow cursor keys ( , , , and ) to rotate the viewpoint incrementally. The amount moved depends on the Arrow key step size set in the Input section of Preferences > General Preferences ❒. The default is one pixel.
Be careful to keep the cursor in the window when using the cursor keys.
These sliders let you define a view by moving the camera.
The Eye position, View point position, and Up vector end point determine the view. The nine fields that define these positions contain decimal numbers. They represent, from left to right, the X, Y, and Z Coordinates for each of the three camera parameters.
To see the camera as you modify it, use WindowDisplay > Toggles > Cameras .
The Zoom slider also takes a decimal number which defines the extent of the field of view of the camera. Values must be positive in the range of 0.2 to 179 degrees.