Moves the view forward or backward.
In general, it is more
convenient to use the Autodesk® ViewCube® or View Panel ( +
(Windows) or
+
(Mac)). However this tool
lets you set certain options more precisely.
These sliders let you
define a view by moving the camera. The Eye position, View point
position, and Up vector end point determine
the view. The nine fields that define these positions contain decimal
numbers. They represent, from left to right, the X, Y, and Z Coordinates for
each of the three camera parameters. To see the camera as you modify
it, use WindowDisplay > Toggles > Cameras .
The Zoom slider takes a decimal number that defines the extent of the field of view of the camera. Values must be positive in the range of 0.2 to 179.
If this option is checked (default), holding down a mouse button without dragging in an orthographic window dollies smoothly in (left mouse button), or out (middle or right mouse buttons).
If this option is unchecked, or if you drag the mouse immediately, a dolly box is drawn and the view dollies in (if you drag right) or out (if you drag left) in discreet increments.