literal
 
 
 

Syntax:

The syntax of a literal definition varies, depending upon the data type of the lit-eral being defined. The reader is referred to the detailed description of the data types for the exact syntax of each. Note that only literals of “objects” may be used. That is, only Light Data Type, Patch Data Type, Face Data Type, and Camera Data Type are valid. If an improper data type is given, a warning is issued and execution continues with the literal ignored.

Purpose:

The specification of a literal object places that object in the scene at the location and with the size and orientation determined by the current transform matrix. The end of a literal statement is marked by a semi-colon.