stereo_eye_offset
 
 
 

Syntax:

stereo_eye_offset = <scalar>

Default:

0.5

Purpose:

To specify the eye separation between the eye points of two cameras that will be used to render the stereo pair. The offset is in world coordinates and specifies the eye’s off-set in X. See “Creating Rendered Stereo Pairs” tutorial for a more detailed description.

Comments:

This component is animatable. Although this component has a default, it is wise to specify it since the magnitude of the offset depends on the scale of the scene. See the Stereo tutorial for a more detailed description.

Example:

stereo_eye_offset = 3.0