halo_star_level
 
 
 

Syntax:

halo_star_level = <scalar>

Range:

Any floating point number

Default:

0.0

Purpose:

To simulate halo effects.

Comments:

Although this is similar to the star_level effect on light glows, the effect will be very blurry unless a small, pointlike source of shader glow is used.

Example:

halo_star_level = .6