shader_glow
 
 
 

Syntax:

shader_glow ( 
,
 glow_type =  LINEAR_GLOW,
 halo_type =  LINEAR_GLOW,
 quality = 0.5,
 threshold = 0.0,
 glow_color = (100.0, 100.0, 100.0),
 glow_spread = 0.05,
 glow_eccentricity = 0.1,
 glow_radial_noise = 0.0,
 glow_star_level = 0.0,
 glow_opacity = 0.0,
 halo_color = (100.0, 100.0, 100.0),
 halo_spread = 0.3,
 halo_eccentricity = 0.1,
 halo_radial_noise = 0.0,
 halo_star_level = 0.0,
 halo_lens_flare = 0.0,
 rotation = 0.0,
 radial_noise_frequency = 0.5,
 star_points = 4.0
);