Syntax:
halo_radial_noise = <scalar>
Range:
Any floating point number
Default:
0.0
Purpose:
To simulate starburst effects and eyelashes refracting light.
Comments:
Although this is similar to the radial noise effect on light glows, the effect will be very blurry unless a small, pointlike source of shader glow is used.
Example:
halo_radial_noise = 0.5