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 Adjust image plane brightness, contrast, and color

Add and edit image planes

Crop or extend an image plane
 
                
               
             
             
            
            Move or scale an image
                  plane
          
       
       
       
       
      Move an image plane horizontally,
         vertically, or in front of or behind 3D objects, or scale it.
      
      You can move an image
         plane to change its position relative to its view. You can also
         scale an image plane to change its size relative to its view. Moving
         or scaling an image plane in this way changes the actual image plane
         (that is, it changes the number of pixels per inch [ppi]), but it
         does not change the absolute size of the image plane (measured in
         pixels). This enables you to make the image plane a "real world
         scale" -- for example, you can create an automobile-sized image
         plane, with a defined resolution in pixels. 
      
      If you only want to change
         your view of an image plane, do not move or scale it. Track or dolly
         into the view instead (using   +
 +  (Windows) or
  (Windows) or   +
 +  (Mac) with the
  (Mac) with the   or
  or   .
 .
      
      You can also move an
         image plane so that it appears behind (background) or in front of (foreground)
         the grid and 3D objects.
      
      To move or scale an image
            plane interactively (using the Move or Scale tools)
         
         
            - Choose Pick > Object Types > Image Plane   . .
- Choose Transform > Move   or Transform > Scale or Transform > Scale . .
- Click the image plane in the view.
               A manipulator appears
                  on the image plane.
                
                  NoteThe manipulator does
                     not appear if objects other than image planes are selected (for
                     example, surfaces).
                   
 
- Drag a manipulator handle to move or
               scale the image plane, or click a manipulator handle to select it
               (the handle becomes white) and either:
                  - drag anywhere in the view
- press the arrow keys
- type the horizontal and vertical values
                     you want to move or scale the image plane by and press   (Windows) or (Windows) or (Mac). (Mac).
                        NoteChoose Edit >
                           Undo while the manipulator is still
                           active to undo the image plane transformation.
                         
 
                        NoteIf you transform
                           an image plane, the transformation is applied as you drag the manipulator.
                         
 
 
To move an image plane
            horizontally or vertically (using the Camera Editor)
         
         
            - Choose Windows > Editors > Cameras
               to open the Camera Editor.
            
- At the top of the Camera
                  Editor, set Camera to
               the view that contains the image plane you want to move.
            
- In the Image Planes section
               of the Camera Editor, select the swatch
               of the image plane you want to move.
            
- In the Image Plane Parameters
                  : Image Placement section of the Camera
                  Editor, set the following parameters:
                  - Bottom Left –
                     The location of the bottom left corner of the image plane (in the
                     main linear unit). If you set the Bottom Left X
                     (or Y) value, the Top Right X (or Y) value automatically
                     updates.
                     Set up for sketching 
- Top Right –
                     The location of the top right corner of the image plane (in the
                     main linear unit). If you set the Top Right X
                     (or Y) value, the Bottom Left X (or Y) value
                     automatically updates.
                  
 
To scale an image plane
            (using the Camera Editor)
         
         
            - Choose Windows > Editors > Cameras   to open the Camera
                  Editors to open the Camera
                  Editors
- At the top of the Camera
                  Editor, set Camera to
               the view that contains the image plane you want to scale.
            
- In the Image Planes section
               of the Camera Editor, select the swatch
               of the image plane you want to scale.
            
- In the Image Plane Parameters
                  : Image Placement section of the Camera
                  Editor, set the horizontal or vertical Size value
               (measured in the main linear unit) for the image plane.
               If you set Image
                     XY Ratio Lock to ON, the image
                  plane is scaled proportionally when you set one of the Size values;
                  that is, when you set the X value, the Y value automatically updates
                  (and vice versa).
                Set up Alias for sketching 
To move an image plane
            behind or in front of the grid and 3D objects
         
         
            - Choose Windows > Editors > Cameras   ❒ to open the Camera Editor window. ❒ to open the Camera Editor window.
- At the top of the Camera
                  Editor, set Camera to
               the view that contains the image plane you want to move.
            
- In the Image Planes section
               of the Camera Editor, select the swatch
               of the image plane you want to move.
            
- In the Image Plane Parameters
                  : Image Placement section of the Camera
                  Editor:
                  - Set the Depth parameter
                     to Priority (ensuring that the
                     Priority value is a positive number) to move the image plane in
                     front of the grid and 3D objects.
                  
- Set the Depth parameter
                     to Off, or set the Priority value
                     to zero or a negative number, to move the image plane behind the
                     grid and 3D objects.
                  
 The priority value that you assign to different
                  image planes also determines the order in which the image planes
                  appear in the view. The plane with the largest priority value appears
                  in front of all others, and so on.
                See Windows > Editors > Cameras   for more details. for more details.