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Transform > Rotate
Transform palette
Transform > Non-p Scale
Transform
> Scale
Allows you to scale the
picked objects uniformly along all axes.
Scaling changes the size
of objects by changing their scale proportionally in all three dimensions. You can also apply scaling to an image
plane’s two dimensions. You can type a value that applies to all
dimensions equally or use different mouse buttons to apply to different
dimensions.
TipTo
scale in different amounts for different dimensions, use non-proportional
scaling by selecting
Transform > Non-p Scale .
NoteYou
cannot scale curve-on-surface elements, as they are projections
onto a surface.
The effect of a scale
operation depends the location of the scale pivot point of the object and
the addressing mode, relative, or absolute.
For information about
using absolute and relative addressing, see Absolute and relative addressing.
By default, all geometry
has an initial scale factor of 1, meaning 100% of its size.
- Relative scaling is based on the current
original size of the object. For example, if you scale to 1.5 and
then scale again to 2.0, the object is now three times as big as
when you started.
- Absolute scaling is based on the original
size of the object. For example, if you scale to 1.5 and then scale
again to 2.0, the object is now twice as big as when you started.