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Part 1: Creating Primary Surfaces
Modeling a Sports Shower Gel Bottle
Part 3: Label Surface
Part 2: Creating the Finger
Grip
Having created the basic
form of the bottle, you will now add the features that give it a ‘sports’
character.
The finger grip area
is created by removing part of the body surface, and replacing it
with a birail surface which follows the grip profile, and blends
in smoothly to the body.
Watch Part
2 of the tutorial.
Opening the tutorial file
(optional)
If you successfully completed
Part 1, proceed to the next step: Making Space for the Grip Detail
below.
If you were not successful
in part 1, open the file called showergel_part2.wire,
located in the wire directory
of the CourseWare project.
This file contains the completed model from Part 1.
Making Space for the Grip
Detail
To make space for the
finger grip, you will split the body surface and discard the part which
will be replaced by the grip feature.
Because the isoparms
on the surface are at a convenient location, you can use the Detach tool
to split the surface at an isoparm. You can snap to a particular
isoparm, using the (Windows) or (Mac) key.
Before detaching, delete
the construction history of the surfaces.
- Maximize the Perspective window.
- Choose Pick > Object and select all the surfaces.
- Choose Delete > Delete Construction History and answer Yes when
prompted.
NoteDetaching leaves
a good quality edge on the surface. However, it is not reversible,
so we recommend you save before using Detach!
- Choose the Object Edit > Attach > Detach tool. Hold down the (Windows) or (Mac) key and select the
isoparm shown.
TipMove the mouse to
check that the detach tool has locked on to the isoparm.
The isoparm is highlighted
and a Go button appears.
- Click Go to detach
the surface.
- Choose Pick > Object and select the smaller piece
of surface.
- Press the key to delete the small
surface.
A curve has been provided on the GripCurves layer
to define the profile of the finger grip.
- Turn on the visibility of the GripCurves layer
by selecting Visible from its layer tab menu.
Creating the Birail Surface
Now, you will create
a Birail surface for the finger
grip. The Birail will be tangent to
the edge of the body surface and tangent to
the shoulder surface. It will match the curve at the base with positional continuity,
and have Implied Tangency on the finger
grip curve, where the surface will later be mirrored.
- Choose Surfaces > Swept Surfaces > Rail Surface . Double-click the icon to
open the option box.
In
the Generation Curve section, choose 2.
In the Rail
Curve section, also choose 2.
- Choose Position for
each of the four Continuity options (you will
change these after the Birail surface is created).
If any of the Rebld boxes
are checked, click in them to remove the check.
TipThe Rebld option
can improve the parameterization of an edge, typically a trimmed
edge. As all your edges and curves have good parameterization, you
don’t need to use it in this case.
- You are prompted to select the edges
of the birail. Select the curves in the order shown:
The birail surface is created.
With the surface still selected, and the option
window still open on screen, you can now adjust the continuity options
at each edge.
- Change the following continuity settings:
gen2 |
Tangent |
rail1 |
Tangent |
rail2 |
Implied Tangent |
The surface is rebuilt with the new continuity
settings.
- Choose Pick > Nothing to deselect the surface
and use diagnostic shading to evaluate the
design.
TipUse the Show menu
on the window pane to turn off the model and the grid. Remember
to turn them on again when you remove the shading.
Creating the Base Surface
The base of the bottle
will be created as a flat plane.
- Choose Surfaces > Planar Surfaces > Set Planar .
- You are prompted to drag/select curves.
Drag a pick box over the two base curves.
- Click Go to create
the planar surface.
TipThe space bar can
be used as a short cut instead of clicking Go.
- Make sure that all the surfaces are assigned
to the Bottle layer.
- The curves are no longer needed, so turn
off the visibility of the GripCurves layer.
Save your work
- Save your work in the wire directory of the Lessons project.
- Name your file myshowergel2.wire.