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Apply solid textures
Apply solid textures
Create flame effects using solid textures
Create cloud effects using
solid textures
To
create a cloud using the sCloud texture,
create a shader and set the shader parameters as follows:
- Set Shading Model to LAMBERT
- Set Color to
white (or grey for smoke)
- Set the Refractive Index value
to 1
- Map Transparency with
an sCloud texture.
Transparency is a 3-channel
(RGB) mapping. As a result, the sCloud texture
requires more settings to work properly as a transparency map. Set
the sCloud parameters as follows:
- Set Invert ON
- Set Color1 and Color2 to
white
- Adjust the Transp_range value
to make the cloud more dense.
Apply the shader to a
sphere.