Show in Contents

Add to Favorites

Home: Alias Help
Create cloud effects using solid textures

Apply solid textures

Create smoke effects using solid textures
Create flame effects using
solid textures
To
create flames using the sCloud texture,
create a shader and set the shader parameters as follows:
- Set Shading Model to LIGHTSOURCE
- Set Color to
black
- Set the Refractive Index value
to 1
- Set Transparency to
its maximum setting (white)
- Set the Glow value
to 0.5
- Map Incandescence with
an sCloud texture.
Set the sCloud parameters
as follows:
- Set Color1 to
pure green and Color2 to pure red
- Set the Transp_range value
to 0.3
- Set the Center_thresh value
to -0.5
- Set the Amplitude value
to 2
- Set Rgbmult to
a Value of 2.
Apply the shader to a
sphere or an elongated (non-proportionately scaled) sphere. Non-proportionately
scale the sCloud texture’s Object
Placement Object to create a more vertical looking flame.