The Granite solid texture is essentially the same as the Leather texture, with the additional feature that three cell colors can be specified as opposed to only one cell color in a Leather texture. The Granite texture is a simulation of three different substances suspended in a medium.
Argument Name | Absolute Range | Useful Range | Default | Description |
color1 | -infinity, infinity | 0 to 255 | 0.0, 0.0, 0.0 | RGB value for first granite component. |
color2 | -infinity, infinity | 0 to 255 | 140.0, 200.0, 100.0 | RGB value for second granite component. |
color3 | -infinity, infinity | 0 to 255 | 160.0, 210.0, 210.0 | RGB value for third granite component. |
filler_color | -infinity, infinity | 0 to 255 | 150.0, 75.0, 50.0 | Determines the color of the medium in which the spheres are suspended. |
cell_size | 0, infinity | 0 to 1 | 0.15 | Determines the general size of the texture and is equivalent to scaling the texture DAG node. |
density | 0, infinity | 0 to 1 | 1.0 | Determines the average number of spheres per node of the 3D lattice used in the procedure. The spheres are fully packed at a density value of 1.0. |
mix_ratio | 0, infinity | 0 to 1 | 0.5 | allows for the three different substances to be mixed in different proportions. At a value of 0.0, Color1 is the highest in terms of proportion to the other two colors. At a value of 0.5, Color2 is the highest and at a value of 1.0, Color3 is the highest. |
spottyness | 0, infinity | 0 to 1 | 0.3 | Determines the randomization of the general intensity of the Cell_color. At a value of 1.0, the intensity is fully random (if the threshold parameter is set to 0.00). |
randomness | 0, infinity | 0 to 1 | 1.0 | The spheres or cells are oriented in a regular 3D lattice by default. The position of the spheres is perturbed by the Randomness value. At a value of 1.0, the sphere location is totally random and at a value of 0.00, the location of the spheres is totally regular. |
threshold | 0, infinity | 0 to 1 | 0.5 | Determines the amount that the three colors used in the procedure mix into each other. At a threshold of 1.0, no mixing occurs and the spheres appear as solid color dots. |
creases | 0, 1 (OFF, ON) | OFF, ON | ON | Is actually an option that can be toggled ON or OFF. If Creases is set to ON, the spheres don’t mix with each other. This creates boundaries like those found in a collection of living cells. The resulting texture has edges that resemble creases in leather. If creases is set to OFF, the spheres diffuse uniformly into each other and no straight line segments appear on the resulting texture. |
xripples | 0, infinity | 0, 100 | 1.0 | Fundamental frequencies for noise function |
yripples | 0, infinity | 0, 100 | 1.0 | " " |
zripples | 0, infinity | 0, 100 | 1.0 | " " |
level_min | 0, infinity | 0, 50 | 0.0 | Minimum allowed level of iteration |
level_max | 0, infinity | 0, 50 | 20.0 | Maximum allowed level of iteration |
ratio | 0, 1 | 0, 1 | 0.707 | Ratio for fractal noise |
transformation_name | no default. |