“Fractal” is a parametric texture.
The Fractal texture is a surface texture based on U, V parameter values and is a random function that has a particular frequency distribution.
Fractals can be used for many different effects. A patch that is displacement mapped with a fractal will resemble a piece of rock or a mountain. A surface transparency mapped with a fractal will look like a piece of cloud or flame. Fractals are often used as part of more complex textures to create special effects such as marble and wood.
Argument Name | Absolute Range | Useful Range | Default | Description |
animated | TRUE FALSE | FALSE | Flag to use 3D texture with u, v, time rather than 2D texture with just u, v | |
level_min | 0, infinity | 0, 20 | 0.0 | Minimum level of iteration |
level_max | 0, infinity | 0, 20 | 9.0 | Maximum level of iteration allowed |
*time | 0, infinity | 0, 1 | 0.0 | Time dimension for animated texture, wraps for range 0, 1 |
ratio | 0, 1.0 | 0, 1 | 0.707 | Fractal ratio |
amplitude | 0, infinity | 0, 1 | 1.0 | Amplitude of fractal |
threshold | 0, 1 | 0, 1 | 0.0 | Threshold for fractal |
urepeat | -infinity, infinity | -10.0, 10.0 | 1.0 | # of copies in u direction within coverage area. |
vrepeat | -infinity, infinity | -10.0, 10.0 | 1.0 | # of copies in v direction within coverage area. |
uoffset | -infinity, infinity | -1.0, 1.0 | 0.0 | U offset repeat within coverage area |
voffset | -infinity, infinity | -1.0, 1.0 | 0.0 | V offset repeat within coverage area |
ucoverage | -infinity, infinity | 0.0, 1.0 | 1.0 | amount of U surface to be textured |
vcoverage | -infinity, infinity | 0.0, 1.0 | 1.0 | amount of V surface to be textured |
utranslate | -infinity, infinity | -1.0, 1.0 | 0.0 | amount of U coverage area to be moved. |
vtranslate | -infinity, infinity | -1.0, 1.0 | 0.0 | amount of V coverage area to be moved. |
uwrap | TRUE FALSE | TRUE | flag to wrap texture around U boundaries of coverage area. | |
vwrap | TRUE FALSE | TRUE | flag to wrap texture around U boundaries of coverage area. | |
worldspace | TRUE FALSE | FALSE | flag to use world space texture mapping | |
rotate | -infinity, infinity | -360.0, 360.0 | 0.0 | angle coverage area to be rotated |
mirror | TRUE FALSE | FALSE | flag to match edges of texture |
*The fractal will cycle as a function of time with period 1.