Fractal
 
 
 

“Fractal” is a parametric texture.

The Fractal texture is a surface texture based on U, V parameter values and is a random function that has a particular frequency distribution.

Fractals can be used for many different effects. A patch that is displacement mapped with a fractal will resemble a piece of rock or a mountain. A surface transparency mapped with a fractal will look like a piece of cloud or flame. Fractals are often used as part of more complex textures to create special effects such as marble and wood.

Argument Name Absolute Range Useful Range Default Description
animated TRUE FALSE   FALSE Flag to use 3D texture with u, v, time rather than 2D texture with just u, v
level_min 0, infinity 0, 20 0.0 Minimum level of iteration
level_max 0, infinity 0, 20 9.0 Maximum level of iteration allowed
*time 0, infinity 0, 1 0.0 Time dimension for animated texture, wraps for range 0, 1
ratio 0, 1.0 0, 1 0.707 Fractal ratio
amplitude 0, infinity 0, 1 1.0 Amplitude of fractal
threshold 0, 1 0, 1 0.0 Threshold for fractal
urepeat -infinity, infinity -10.0, 10.0 1.0 # of copies in u direction within coverage area.
vrepeat -infinity, infinity -10.0, 10.0 1.0 # of copies in v direction within coverage area.
uoffset -infinity, infinity -1.0, 1.0 0.0 U offset repeat within coverage area
voffset -infinity, infinity -1.0, 1.0 0.0 V offset repeat within coverage area
ucoverage -infinity, infinity 0.0, 1.0 1.0 amount of U surface to be textured
vcoverage -infinity, infinity 0.0, 1.0 1.0 amount of V surface to be textured
utranslate -infinity, infinity -1.0, 1.0 0.0 amount of U coverage area to be moved.
vtranslate -infinity, infinity -1.0, 1.0 0.0 amount of V coverage area to be moved.
uwrap TRUE FALSE   TRUE flag to wrap texture around U boundaries of coverage area.
vwrap TRUE FALSE   TRUE flag to wrap texture around U boundaries of coverage area.
worldspace TRUE FALSE   FALSE flag to use world space texture mapping
rotate -infinity, infinity -360.0, 360.0 0.0 angle coverage area to be rotated
mirror TRUE FALSE   FALSE flag to match edges of texture

*The fractal will cycle as a function of time with period 1.

Note For textures that use Fractal, sFractal, sCloud, sMarble and Projection — if both the min and max iteration values are very high (greater than 100), a render can take a very long time. You cannot enter values over 100. Generally, if a finer grained texture is desired, you may prefer to lower the blur, rather than increasing the iteration count.