Grid
 
 
 

“Grid” is a parametric texture.

GridRGB generates a color grid pattern based on the surface u, v parameters. The default case is white lines on a black background (filler). The "contrast" variable controls the relative contrast of the line color to the filler color. A "contrast" of 0.0 will set the color to the average of the line color and the filler color. A "contrast" of -1.0 will swap the line color and the filler color.

Argument Name Absolute Range Useful Range Default Description
contrast -1.0, 1.0 -1, 1 1.0 Relative contrast of the colors
uwidth 0, 0.5 0, 0.5 0.1 Width of lines in the u direction
vwidth 0, 0.5 0, 0.5 0.1 Width of lines in the v direction
line_color (triple) 0, infinity 0, 255 255.0 Line color
filler_color (triple) 0, infinity 0, 255 0.0 Area between lines color
urepeat -infinity, infinity -10.0, 10.0 1.0 # of copies in u direction within coverage area.
vrepeat -infinity, infinity -10.0, 10.0 1.0 # of copies in v direction within coverage area.
uoffset -infinity, infinity -1.0, 1.0 0.0 U offset repeat within coverage area
voffset -infinity, infinity -1.0, 1.0 0.0 V offset repeat within coverage area
ucoverage -infinity, infinity 0.0, 1.0 1.0 amount of U surface to be textured
vcoverage -infinity, infinity 0.0, 1.0 1.0 amount of V surface to be textured
utranslate -infinity, infinity -1.0, 1.0 0.0 amount of U coverage area to be moved.
vtranslate -infinity, infinity -1.0, 1.0 0.0 amount of V coverage area to be moved.
uwrap TRUE FALSE   TRUE flag to wrap texture around U boundaries of coverage area.
vwrap TRUE FALSE   TRUE flag to wrap texture around U boundaries of coverage area.
worldspace TRUE FALSE   FALSE flag to use world space texture mapping
rotate -infinity, infinity -360.0, 360.0 0.0 angle coverage area to be rotated
mirror TRUE FALSE   FALSE flag to match edges of texture