The
color of the three different types of cells (Color1, Color2, Color3)
and the medium surrounding the cells (Filler Color).
Cell Size
The size of individual
cells. The Cell Size value effectively
scales the entire texture. The valid range is 0 to infinity. The
slider range is 0 to 1. The default value is 0.15.
Density
Controls the spacing
of cells in the texture. The valid range is 0 to infinity. The slider
range is 0 to 1 (fully packed). The default value is 1.
Mix Ratio
Determines which of the
three colors is the dominant color. The valid/slider range is 0
(Color1 is dominant) to 1 (Color3 is
dominant). The default value is 0.5 (Color2 is
dominant).
Spottyness
Randomizes the cell color
intensity. (The Threshold value also influences
the cell color intensity.) The valid range is 0 to infinity. The
slider range is 0 (all cells have the same intensity) to 1 (cell
intensity is entirely random). The default value is 0.3.
Randomness
Randomizes cell position.
The valid range is 0 to infinity. The slider range is 0 (cells are
arranged in a regular 3D lattice) to 1 (cell location is entirely
random). The default value is 1.
Threshold
Controls how much cell
colors and filler color mix into each other. The valid range is
0 to infinity. The slider range is 0 to 1 (no mixing, cells appear
as solid color dots). The default value is 0.5.
Creases
Creates boundaries between
individual cells. If Creases is OFF,
the cells diffuse uniformly into each other. The default setting
is ON.