In this section, you will create the joystick base with skin and planar surfaces.
Opening the tutorial file (optional)
If you successfully completed Part 1, you can proceed directly to the next step, Creating the Base Outline Curve.
If you were not successful in part 1, open the file called joystick_part2.wire, located in the wire directory of the CourseWare project. This file contains the completed model from Part 1.
Watch Part 2 of the tutorial.
Creating the Base Outline Curve
First, you will create a rounded triangle shape from a primitive circle.
In the Sections box, the default number of sections is set at 8. As you will be creating a triangular shaped base, 9 sections will provide a better arrangement of CVs.
Type in 9 in the Sections box. Click the Go button in the circle option box.
A small circle is placed at the origin. The manipulators are shown, but you won’t use them for this part of the tutorial.
Next, you will scale and reshape the circle to form the base outline.
Click and drag with the towards the top right corner of the screen, to make the circle larger. Match the size of the circle to the inside of the base outline, as shown below.
You will now select the three CVs which will form the apexes of the triangular base.
The CV is selected and highlighted in yellow.
The second CV is selected and highlighted.
Check that the three CVs are selected and shown in yellow, and that there are two unselected (red) CVs between each corner CV.
Next, you will make the CVs and hulls invisible for the curve.
Click on the CV/Hull check to remove it.
The CVs and Hulls for the curve are no longer visible.
Creating the Upper Curve for the Base
Next, you will create the upper edge of the side wall, by copying and moving the first curve.
The screen appears unchanged, but a second curve is created and placed at the same location as the first. This curve is selected (shown in white) and ready to move.
Click and drag the upwards to move the curve upwards. Click and drag away from the selected curve to avoid picking the original curve.
Move the curve so it is aligned with the top of the wavy edge of the joystick base sketch.
The CVs and hulls appear.
Next, you will shape the curve in 3D. To be able to see the shape develop, you will work with all four views on the screen.
Next, you will move these CV points downwards in the Left view.
In the Left view, use the to move the selected CVs downwards, until the curve matches the shape of the top edge drawn in the sketch.
Creating the Top Curve for the Base
You will continue working in the four views to create the small circle at the top of the base, where the joystick handle is connected.
A small circle is placed at the origin, with the manipulator shown.
Now, you will move the circle upwards in the Left view.
The circle is now in position at the top of the base.
Next, you will create the surfaces for the base using the Skin and Planar surfaces surface tools. First, you will create the side wall of the base using a skin surface.
A skin surface is created between the two curves.
Next, you will create the surface across the top of the base component.
Keep the mouse button held down and move the mouse over the circle curve in the pick chooser.
Release the mouse button to select the circle.
The top skin surface is created between the two curves.
Next, you will create the surface underneath the base.
Select the circle curve.
Click on the Go button that appears in the bottom right of the screen.
A planar surface is created across the bottom of the base.