In this section, you will create the joystick handle by revolving a profile curve.
Watch Part 1 of the tutorial.
For information on how to open a file, see Opening the tutorial file.
A dialog box appears, asking if you want to delete all objects, shaders views, and actions. Click Yes.
If your values for construction tolerances differ from those in the joystick.wire file, you will be presented with a dialog:
Click Accept New Settings to use the construction tolerances in joystick.wire.
The file is opened.
If you do not see any images, choose WindowDisplay > Toggles > Canvas Planes to turn on the display of canvas planes.
To turn off the borders for canvas planes, choose WindowDisplay > Toggles > Construction Objects .
If the modeling views do not occupy the full size of the Alias window, choose Layouts > All Windows > All Windows .
You will start by creating a curve that follows the profile of the joystick handle, which will later be used to revolve a surface for the handle.
This tool allows you to create a curve by placing control vertices (CVs, for short). CVs control the shape of a curve.
A control vertex appears.
This is the first CV of the curve and is displayed as a small box.
The second CV is displayed as a small U.
By using the middle mouse button, the second CV is horizontally aligned with the first CV. Having these two CVs aligned horizontally helps to avoid a bump or dimple in the top when you revolve the surface.
The third CV appears. This and all further CVs on the curve are displayed as small crosses. The hull now consists of two red straight line segments between the first, second and third CV.
The fourth CV appears.
A white curve now connects the first CV and the fourth CV. The hull now consists of three red straight line segments that connect all the CVs together.
At this point, don’t worry about the shape of the curve. Later, you will adjust the position of each CV to change the shape of the curve.
Editing the handle profile curve
Now, you will move CVs to edit the shape of the profile curve to match the reference image.
Remember, CVs do not lie on the curve; they are located on the hull.
Revolving the handle profile curve
Next, you will revolve the profile curve to create a surface for the joystick handle.
In the prompt window, which is just below the menu bar, you are prompted to select a curve to revolve.
The curve is revolved and a surface is created.
When you initially create a surface of revolution, it has two green manipulators. These manipulators enable you to easily change the sweep of the profile curve and the angle of the revolution axis. The surface you have created is correct, and so you won’t adjust the manipulators.
The manipulators disappear.
Modifying the handle curve and surface
Most surfaces you create in Alias have what’s known as construction history. Construction history allows you to easily change a surface after you have created it.
For example, if you move a CV on the original profile curve, the revolved surface will automatically update.
Next, you will move a CV to see the effect of construction history.
When you release the mouse button the revolved surface automatically updates.
The surface is now complete, so next, you will turn off the CV display for the curve.
On the Control Panel on the right of your screen is a Display section.
In the Display section, the CV/Hull check box indicates that the CVs and hulls are currently visible.
The CVs and hulls are no longer displayed in the view.
Now, you will save the scene as a new file.
For information on creating the Lessons project, or saving your work, see Saving your work.