The following texture parameters are common to Solid Textures and Environments:
The following texture parameters are common to Solid Textures, with the exception of sRock, Snow and Leather.
Parameter | Absolute Range | Useful Range | Default | Description |
xripples | 0, infinity | 0, 100 | 1.0 | Fundamental frequencies for noise function |
yripples | 0, infinity | 0, 100 | 1.0 | " " |
zripples | 0, infinity | 0, 100 | 1.0 | " " |
level_min | 0, infinity | 0, 50 | 0.0 | Minimum allowed level of iteration |
level_max | 0, infinity | 0, 50 | 20.0 | Maximum allowed level of iteration |
ratio | 0, 1 | 0, 1 | 0.707 | Ratio for fractal noise |
Please note that X,Y, and Z refer to the height, width, and depth respectively of the scene as it would appear in the FRONT window, regardless of coordinate system.
The solid textures are: ProjectionsCloud, sFractal, sRock, sMarble, Snow, Leather, Granite, Volume, and sWood.
The environment textures are: BallChrome, Cube, Sky, and Sphere.